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I Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Dire rat
Eagle (animal)
Monkey (animal)
Octopus1 (animal)
Owl (animal)
Porpoise1 (animal)
Snake, Small viper (animal)
Wolf (animal)
Level: Drd 1, Rgr 1
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature’s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

II Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Bear, black (animal)
Crocodile (animal)
Dire badger
Dire bat
Elemental, Small (any)
Hippogriff
Shark, Medium1 (animal)
Snake, Medium viper (animal)
Squid1 (animal)
Wolverine (animal)
Level: Drd 2, Rgr 2
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

III Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Ape (animal)
Dire weasel
Dire wolf
Eagle, giant [NG]
Lion
Owl, giant [NG]
Satyr [CN; without pipes]
Shark, Large1 (animal)
Snake, constrictor (animal)
Snake, Large viper (animal)
Thoqqua
Level: Drd 3, Rgr 3
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

IV Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Arrowhawk, juvenile
Bear, brown (animal)
Crocodile, giant (animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolverine
Elemental, Medium (any)
Salamander, flamebrother [NE]
Sea cat1
Shark, Huge1 (animal)
Snake, Huge viper (animal)
Tiger (animal)
Tojanida, juvenile1
Unicorn [CG]
Xorn, minor
Level: Animal 4, Drd 4, Rgr 4
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

V Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Arrowhawk, adult
Bear, polar (animal)
Dire lion
Elasmosaurus1 (dinosaur)
Elemental, Large (any)
Griffon
Janni (genie)
Rhinoceros (animal)
Satyr [CN; with pipes]
Snake, giant constrictor (animal)
Nixie (sprite)
Tojanida, adult1
Whale, orca1 (animal)
Level: Drd 5
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

VI Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Dire bear
Elemental, Huge (any)
Elephant (animal)
Girallon
Megaraptor (dinosaur)
Octopus, giant1 (animal)
Pixie2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen1
Xorn, average
Level: Drd 6
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

VII Edit

# May be summoned only into an aquatic or watery environment.

  1. Can’t cast irresistible dance
Summoned Creature
Arrowhawk, elder
Dire tiger
Elemental, greater (any)
Djinni (genie) [NG]
Invisible stalker
Pixie2 (sprite) [NG; with sleep arrows]
Squid, giant1 (animal)
Triceratops (dinosaur)
Tyrannosaurus (dinosaur)
Whale, cachalot1 (animal)
Xorn, elder
Level: Drd 7
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

VIII Edit

# May be summoned only into an aquatic or watery environment.

Summoned Creature
Dire shark1
Roc
Salamander, noble [NE]
Tojanida, elde
Level: Animal 8, Drd 8
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

IX Edit

# May be summoned only into an aquatic or watery environment.

  1. Can cast irresistible dance
Summoned Creature
Elemental, elder
Grig [NG; with fiddle] (sprite)
Pixie2 (sprite) [NG; with sleep and memory loss arrows]
Unicorn, celestial charger [CG]

Conjuration [see text] Edit

Level: Drd 9
Effect: One or more creatures, no two of which can be more than 30 ft. apart

This spell functions like summon nature’s ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

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