FANDOM


Sorcerer/Wizard SpellsEdit

0-Level Sorcerer/Wizard Spells (Cantrips)Edit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

  • DazeHumanoid creature of 4 HD or less loses next action.

EvocEdit

IllusEdit

NecroEdit

TransEdit

  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.

UnivEdit

1st-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

IllusEdit

NecroEdit

  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
  • Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.

TransEdit

2nd-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

3rd-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

  • Daylight: 60-ft. radius of bright light.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Tiny Hut: Creates shelter for ten creatures.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

IllusEdit

NecroEdit

TransEdit

4th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Resilient Sphere: Force globe protects but traps one subject.
  • ShoutDeafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

IllusEdit

NecroEdit

TransEdit

5th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

UnivEdit

6th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

7th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

UnivEdit

8th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

DivEdit

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

9th-Level Sorcerer/Wizard SpellsEdit

AbjurEdit

ConjEdit

  • Gate X: Connects two planes for travel or summoning.
  • Refuge M: Alters item to transport its possessor to you.
  • Summon Monster IX: Calls extraplanar creature to fight for you.
  • Teleportation Circle M: Circle teleports any creature inside to designated spot.

DivEdit

  • Foresight: “Sixth sense” warns of impending danger.

EnchEdit

EvocEdit

IllusEdit

NecroEdit

TransEdit

  • Etherealness: Travel to Ethereal Plane with companions.
  • Shapechange F: Transforms you into any creature, and change forms once per round.
  • Time Stop: You act freely for 1d4+1 rounds.

UnivEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.