|Level:||Brd 4, Clr 4, Drd 4, Rgr 3|
|Components:||V, S, DF|
|Casting Time:||1 standard action|
|Area:||10-ft.-radius emanation centered on you|
|Duration:||10 min./level (D)|
|Saving Throw:||None or Will negates; see text|
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
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