Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

Combat Edit

Blindsight (Ex) Edit

Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex) Edit

A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.

Skills Edit

A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Celestial Porpoise Edit

These celestial creatures are commonly summoned by the summon monster I spell.

Combat Edit

Smite Evil (Su) Edit

Once per day a celestial porpoise can make a normal melee attack to deal 2 points of extra damage against an evil foe.

Porpoise Celestial Porpoise
Size/Type: Medium Animal Medium Magical Beast (Extraplanar)
Hit Dice: 2d8+2 (11 hp) 2d8+2 (11 hp)
Initiative: +3 +3
Speed: Swim 80 ft. (16 squares) Swim 80 ft. (16 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/+1 +1/+1
Attack: Slam +4 melee (2d4) Slam +4 melee (2d4)
Full Attack: Slam +4 melee (2d4) Slam +4 melee (2d4)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Blindsight 120 ft., hold breath, low-light vision Blindsight 120 ft., hold breath, low-light vision, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 7
Saves: Fort +4, Ref +6, Will +1 Fort +4, Ref +6, Will +1
Abilities: Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 Str 11, Dex 17, Con 13, Int 3, Wis 12, Cha 6
Skills: Listen +8*, Spot +7*, Swim +8 Listen +8*, Spot +7*, Swim +8
Feats: Weapon Finesse Weapon Finesse
Environment: Temperate aquatic Any good-aligned plane
Organization: Solitary, pair, or school (3-20) Solitary, pair, or school (3-20)
Challenge Rating: ½ ½
Alignment: Always neutral Always neutral good
Advancement: 3-4 HD (Medium); 5-6 HD (Large) 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment:

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