Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.
A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.
Invisible stalkers have an amorphous form. A see invisibility spell shows only a dim outline of a cloud, while a true seeing spell reveals a roiling cloud of vapor.
These creatures speak only Auran but can understand Common.
An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.
An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.
Natural Invisibility (Su) Edit
This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.
Improved Tracking (Ex) Edit
An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.
Size/Type: Large Elemental (Air, Extraplanar) Hit Dice: 8d8+16 (52 hp) Initiative: +8 Speed: 30 ft. (6 squares), fly 30 ft. (perfect) Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13 Base Attack/Grapple: +6/+14 Attack: Slam +10 melee (2d6+4) Full Attack: 2 slams +10 melee (2d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., elemental traits, natural invisibility, improved tracking Saves: Fort +4, Ref +10, Will +4 Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 Skills: Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks) Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam) Environment: Elemental Plane of Air Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Usually neutral Advancement: 9-12 HD (Large); 13-24 HD (Huge) Level Adjustment: —