Giant Praying Mantis Edit
|Hit Dice:||4d8+8 (26 hp)|
|Speed:||20 ft. (4 squares), fly 40 ft. (poor)|
|Armor Class:||14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14|
|Attack:||Claws +6 melee (1d8+4)|
|Full Attack:||Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)|
|Space/Reach:||10 ft (4 squares)./5 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Darkvision 60 ft., vermin traits|
|Saves:||Fort +6, Ref +0, Will +3|
|Abilities:||Str 19, Dex 8, Con 15, Int Ø, Wis 14, Cha 11|
|Skills:||Hide -1*, Spot +6|
|Advancement:||5-8 HD (Large); 9-12 HD (Huge)|
This patient carnivore remains completely still as it waits for prey to come near.
Improved Grab (Ex) Edit
To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.