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Giant Fire Beetle Edit


Giant Fire Beetle Celestial Giant Fire Beetle
Size/Type: Small Vermin Small Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp) 1d8 (4 hp)
Initiative: +0 +0
Speed: 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/-4 +0/-4
Attack: Bite +1 melee (2d4) Bite +1 melee (2d4)
Full Attack: Bite +1 melee (2d4) Bite +1 melee (2d4)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Darkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits, resistance to acid 5,

cold 5, and electricity 5, spell resistance 6

Saves: Fort +2, Ref +0, Will +0 Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 11, Int Ø, Wis 10, Cha 7 Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7
Skills:
Feats:
Environment: Warm plains Any good-aligned plane
Organization: Cluster (2-5) or colony (6-11) Cluster (2-5) or colony (6-11)
Challenge Rating: 1/3 1/3
Alignment: Always neutral Always lawful good
Advancement: 2-3 HD (Small) 2-3 HD (Small)
Level Adjustment:

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.

Celestial Giant Fire Beetle Edit

These celestial creatures are commonly summoned by the summon monster I spell.

Combat Edit

Smite Evil (Su) Edit

Once per day a celestial giant fire beetle can make a normal melee attack to deal 1 point of extra damage against an evil foe.

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