Giant Ant Edit
|Giant Ant, Worker||Giant Ant, Soldier||Giant Ant, Queen|
|Size/Type:||Medium Vermin||Medium Vermin||Large Vermin|
|Hit Dice:||2d8 (9 hp)||2d8+2 (11 hp)||4d8+4 (22 hp)|
|Speed:||50 ft. (10 squares), climb 20 ft.||50 ft. (10 squares), climb 20 ft.||40 ft. (8 squares)|
|Armor Class:||17 (+7 natural), touch 10, flat-footed 17||17 (+7 natural), touch 10, flat-footed 17||17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17|
|Attack:||Bite +1 melee (1d6)||Bite +3 melee (2d4+3)||Bite +5 melee (2d6+4)|
|Full Attack:||Bite +1 melee (1d6)||Bite +3 melee (2d4+3)||Bite +5 melee (2d6+4)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.||10 ft./5 ft.|
|Special Attacks:||Improved grab||Improved grab, acid sting||Improved grab|
|Special Qualities:||Scent, vermin traits||Scent, vermin traits||Scent, vermin traits|
|Saves:||Fort +3, Ref +0, Will +0||Fort +4, Ref +0, Will +1||Fort +5, Ref +0, Will +2|
|Abilities:||Str 10, Dex 10, Con 10, Int Ø, Wis 11, Cha 9||Str 14, Dex 10, Con 13, Int Ø, Wis 13, Cha 11||Str 16, Dex 9, Con 13, Int Ø, Wis 13, Cha 11|
|Skills:||Climb +8||Climb +10||—|
|Environment:||Temperate plains||Temperate plains||Temperate plains|
|Organization:||Gang (2-6) or crew (6-11 plus 1 giant ant soldier)||Solitary or gang (2-4)||Hive (1 plus 10-100 workers and 5-20 soldiers)|
|Treasure:||None||None||1/10 coins; 50% goods; 50% items|
|Advancement:||3-4 HD (Medium); 5-6 HD (Large)||3-4 HD (Medium); 5-6 HD (Large)||5-6 HD (Large); 7-8 HD (Huge)|
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
Acid Sting (Ex) Edit
A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex) Edit
To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
*Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.